Bill creating dyslexia guidebook heads to state Senate in Wisconsin

Bill creating dyslexia guidebook heads to state Senate in Wisconsin

In Madison, Wisconsin, lawmakers are one step closer to creating a guidebook for parents and school districts to help students with dyslexia. A bill passed the State Assembly Tuesday which would require the Department of Public Instruction (DPI) to create a handbook on how to detect and assist students with dyslexia and other reading conditions.

To read the rest of the article, please visit WKOW’s news site here.

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Age of Learning’s Latest Is a $100 Million Educational Game

Age of Learning’s Latest Is a $100 Million Educational Game

How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 million? $13 million?

Try $100 million. That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “Adventure Academy,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts. The game, publicly available today, works on web browsers and iOS and Android mobile devices.

For more information about the game, please refer to this article. For a direct link to “Adventure Academy,” please click here.

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Virtual Reality Holds Promise for Reducing Phobias in Autism

Virtual Reality Holds Promise for Reducing Phobias in Autism

In a new pilot study, adults with autism showed real-life, functional improvements following a virtual reality (VR) treatment approach in which they were gradually exposed to their fears. The VR treatment was coupled with cognitive behavioral therapy (CBT). Fears and phobias are common in people with autism spectrum disorder (ASD), and these can have a significant impact on their ability to carry out daily activities. Graded exposure to anxiety-causing stimuli is a recognized approach for treating fears and phobias in the non-autistic population. But it has been assumed that this method would present special difficulties for people with ASD, as real-life exposure could potentially be too upsetting to allow treatment to take place. To address this, the research team developed an anxiety-targeting intervention that combined cognitive behavioral therapy with immersive virtual reality exposure.

To read more about the research conducted, please visit this website.

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